Browsing Electronic Theses, Dissertations, and Records of Study (2002– ) by Author "Galanter, Philip"
Now showing items 1-20 of 29
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Malik, Muzammil Abdul (2012-10-19)Image making using Computer Graphics has become extremely popular. Great advances in computer graphics have led to an increasing number of people using this medium. But Computer Graphics on its own is not art unless art ...
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Eisinger, Sarah Beth (2013-04-08)This thesis centers on the study of the design principles used in creating hand-drawn effects and how they can be applied to computer-generated 3D effects. By studying the rich history of hand-drawn effects animation, ...
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Wang, Cong (2016-04-22)Fire simulation and hair simulation can be used to create stylized characters and character animation in movies. In this research a system was created whereby fire simulation was guided by hair simulation, which this thesis ...
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Wheeler, Christopher R. (2010-07-14)Proposes a new method to model the geometric form of articulated mechanical parts while simultaneously testing their range of motion in relation to other nearby parts. Utilizing a database of mechanical parts in virtual ...
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Li, Man (2013-04-26)The concept of style fusion for visual storytelling is introduced and applied in this research. Style fusion is the process of identifying two distinct styles as sources, which are from different artists or culture ...
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Kekre, Rushil Shashank (2017-12-01)I have developed a set of Houdini Digital Assets (HDA) to control phase change in materials that melt. Examples of real world materials that exhibit these phenomena include melting candles, molten steel, etc. The purpose ...
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Catalano, Michael Anthony (2017-01-10)This thesis outlines the research and process of creating an immersive audiovisual work titled “Bright Shadows,” an 11 minute three-dimensional animation of dynamic, colorful abstractions choreographed to instrumental ...
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Schwartz, Seth A (2015-05-04)This thesis presents a prototype system to develop procedural animation for the goal-directed terrestrial locomotion of tentacled digital creatures. Creating locomotion for characters with multiple highly deformable limbs ...
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Ashby, Amanda (2019-12-02)Working as an artist in the film or gaming industries requires finding solutions to unique challenges particular to the project or game one is helping to develop. In addition, many animated films and games are stylized; ...
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Doucet, Lars Andreas (2011-08-08)This thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of ...
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Withers, Timothy Clayton (2012-10-19)In this thesis, I develop an efficient and user-friendly node-based interface to be used in the creation of a particle system in Autodesk Maya. Maya's interface inconsistencies were identified and solutions were designed ...
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Huebel, Robert Shelby (2014-04-24)An important characteristic of any well-designed system is user interface design. Even in extremely complex systems with high learning curves, a designer’s goal is to create an interface that is simple to use and that feels ...
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Bumatay, Antoinette Leanna (2015-08-07)Previous studies have shown that mindfulness meditation and paced breathing are effective tools for stress management. There are a number of mobile applications currently available that are designed to guide the breath to ...
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Yousif, Shermeen Ahmed Yousif (2019-05-24)As the number of design candidates in generative and design optimization systems is often excessive and overwhelming, with similar and redundant shapes of design candidates evolving, there is a need for an articulation ...
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Davis, Charles Barrett (2012-02-14)In this work, I propose a digital painting process to create virtual paintings that can be created with paint layers. The process enables the artists to manipulate the look of the painting by placing lights in the ...
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Monroe, David Charles (2014-08-11)Believably and realistically fracturing computer generated glass for visual effects has been previously solved through various methods such as algorithmic approaches, utilizing texture maps, or finite element analysis. ...
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Kelly, Logan Scott (2014-02-19)Modular rigging systems exist to automate many of the labor intensive tasks associated with setting up character motion and control systems for 3D animation production. In this paper, a modular rigging system is described ...
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Yan, Zhao (2015-10-27)In this research study we explored the topic of bringing aesthetic characteristics from a seascape oil painting into 3D computer graphics. By applying the idea of barycentric shaders, we proposed a new shading workflow that ...
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Altabtabai, Jawad A S R B (2017-12-11)This research addressed the need for a new design review technology and method to express the tangible and intangible qualities of architectural experience of parametric BIM-based design projects. The research produced an ...
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Guinski, Rodrigo 1980- (2012-11-30)This work consists of a set of eight vector graphics animations exploring phasing loops, intended to be displayed on televisions and monitors, for home use or exhibition in art galleries as Generative Cinema installations. ...