Application of a Systolic Array in a Geometry Engine for Computer Graphics
Abstract
The increase in size and complexity of scientific and engineering datasets has dictated the need for efficient Computer Graphics systems for visualization. Such graphics systems require high speed transformation of vertices and high speed rendering. A high performance transformation processor is proposed here for inclusion in a total graphics system. The processor will incorporate a systolic architecture and extensive pipelining to achieve high throughput.
Description
Program year: 1989/1990Digitized from print original stored in HDR
Subject
dataset sizedataset complexity
visualization
computer graphics system
rendering speed
systolic architecture
extensive pipelining
Citation
Spears, Derek T. (1990). Application of a Systolic Array in a Geometry Engine for Computer Graphics. University Honors Fellow. Available electronically from https : / /hdl .handle .net /1969 .1 /CAPSTONE -McIntushE _1991.