Camera-based Texture Mapping: An Approach for Creating Digital Environments with Foreground Forms Using 2d Paintings
Abstract
This thesis develops the method of using textures projected from the perspective
of a projection camera, in combination with two-dimensional paintings and threedimensional
models, to create digital environments. Past uses have demonstrated
effectiveness only for background and midground scene elements with limited camera
movement. This work explores how camera animation can be maximized using the
projected texture technique onto foreground environment forms. Through several case
studies, general guidelines for artists are developed for using camera-based projected
textures.
Citation
Samman, Juwana Nicole (2008). Camera-based Texture Mapping: An Approach for Creating Digital Environments with Foreground Forms Using 2d Paintings. Master's thesis, Texas A&M University. Texas A&M University. Available electronically from https : / /hdl .handle .net /1969 .1 /86069.