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dc.contributor.advisorChamitoff, Gregory
dc.creatorHogan, Robert Dallas
dc.date.accessioned2019-11-25T23:09:39Z
dc.date.available2021-08-01T07:33:31Z
dc.date.created2019-08
dc.date.issued2019-07-17
dc.date.submittedAugust 2019
dc.identifier.urihttps://hdl.handle.net/1969.1/186587
dc.description.abstractThe purpose of this thesis is to develop a collaborative virtual reality (VR) engineering platform for space system and mission design and to demonstrate its utility in the context of evaluating human interfaces for future control systems. Much of the work for this project was the development of the platform itself (called SpaceCRAFT). Additionally, a user study was done with 33 subjects to examine the potential advantages of designing and testing systems in virtual environments that otherwise may be difficult to replicate on Earth. The task evaluated was flying a drone in a rotating artificial gravity environment, which involves numerous unfamiliar forces. Different control strategies were tested using VR in comparison to flat screen interfaces. This particular challenge was chosen to emphasize the difference between immersive and non-immersive environments, and the results demonstrate that VR is a promising tool for human-interface system design and evaluation. The 50-meter radius space station simulated an open-air, long-term habitable environment and was designed with considerations of human factors for rotating reference frames. A quadrotor control model was developed and simulated a variety of stabilization and sensitivity modes. Subjects piloted the drone through an obstacle course to evaluate flight characteristics for each configuration. The Modified Cooper-Harper Rating Scale for Handling Qualities was used to measure participants’ subjective rating of these characteristics. The average rating on the 10-point scale was 0.24 points better using VR over traditional monitor viewing. Objective performance based on displacements from the path was measured to be up to 11% more favorable for VR with 95% confidence. Both of these results indicate advantages for user preference and user performance while utilizing immersive simulations. No notable correlations were found between experience levels.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectVirtual Realityen
dc.subjectSpace System Designen
dc.subjectSpace Mission Analysisen
dc.subjectFlight Control Systemsen
dc.subjectArtificial Gravityen
dc.subjectQuadrotoren
dc.subjectUser Studyen
dc.subjectModified Cooper-Harperen
dc.subjectUnreal Engine 4en
dc.titleEvaluation of Flight Control Techniques Using Virtual Reality in an Artificial Gravity Rotating Environmenten
dc.typeThesisen
thesis.degree.departmentAerospace Engineeringen
thesis.degree.disciplineAerospace Engineeringen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberCurrie-Gregg, Nancy
dc.contributor.committeeMemberShryock, Kristi
dc.type.materialtexten
dc.date.updated2019-11-25T23:09:39Z
local.embargo.terms2021-08-01
local.etdauthor.orcid0000-0001-8804-5673


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