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dc.contributor.advisorSueda, Shinjiro
dc.creatorZhao, Rukai
dc.date.accessioned2019-05-02T16:22:11Z
dc.date.available2019-05-02T16:22:11Z
dc.date.issued2019-05
dc.date.submitted2019-05
dc.identifier.urihttps://hdl.handle.net/1969.1/175234
dc.description.abstractIn our graphic lab, we have developed many physics-based animations focusing on muscles and we hope to create an interactive interface with tactile feedback so that the users can not only see those physical features but also experience the forces in the muscle line. They will be able to touch on the surface of muscles and feel the muscle texture and they will also be able to drag the muscle line and feel the tension and forces. This is especially important for co-contraction of two opposing muscles, since co-contractions do not produce any motion by changes the stiffness of the joint. Therefore, we used the Geomagic Touch (tm) haptic device for generating the haptic feedbacks and to incorporate OpenHaptics for haptic programming.en
dc.format.mimetypeapplication/pdf
dc.language.isoEnglish
dc.publisherTexas A&M University. Libraries
dc.subject.lcshHaptic devicesen
dc.subject.lcshRoboticsen
dc.titleIncorporating haptic features into physics-based simulationen
dc.typeHonors Thesisen
thesis.degree.departmentComputer Science and Engineeringen
dc.type.materialTexten


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