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dc.contributor.advisorMcLaughlin, Tim
dc.creatorLow, Ser En
dc.date.accessioned2015-01-09T20:29:46Z
dc.date.available2015-01-09T20:29:46Z
dc.date.created2014-05
dc.date.issued2014-05-01
dc.date.submittedMay 2014
dc.identifier.urihttps://hdl.handle.net/1969.1/152733
dc.description.abstractCreating appealing character poses can be time-consuming in an animation production pipeline incorporating skeletal-based character rigs. Animators utilize point-and- click input devices such as a mouse and keyboard to manipulate the character pose, rather than interacting intuitively as they would in a hand-drawn medium. This paper describes a sketch-based animation tool integrated into Autodesk Maya, enabling nondestructive and spatially accurate control over the animation of the line of action of arms, legs and spines. The tool provides a faster and more natural method for animators to pose and animate CG characters compared to mouse and keyboard input.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectSketch-baseden
dc.subjectCharacter Animationen
dc.titleSketch-Based Animation Tool for Character Animation Intergrating into a Production Pipelineen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A & M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberAkleman, Ergun
dc.contributor.committeeMemberHammond, Tracy
dc.type.materialtexten
dc.date.updated2015-01-09T20:29:46Z
local.etdauthor.orcid0000-0002-7615-1871


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