dc.contributor.advisor | McLaughlin, Tim | |
dc.creator | Low, Ser En | |
dc.date.accessioned | 2015-01-09T20:29:46Z | |
dc.date.available | 2015-01-09T20:29:46Z | |
dc.date.created | 2014-05 | |
dc.date.issued | 2014-05-01 | |
dc.date.submitted | May 2014 | |
dc.identifier.uri | https://hdl.handle.net/1969.1/152733 | |
dc.description.abstract | Creating appealing character poses can be time-consuming in an animation
production pipeline incorporating skeletal-based character rigs. Animators utilize point-and-
click input devices such as a mouse and keyboard to manipulate the character pose,
rather than interacting intuitively as they would in a hand-drawn medium. This paper
describes a sketch-based animation tool integrated into Autodesk Maya, enabling nondestructive
and spatially accurate control over the animation of the line of action of
arms, legs and spines. The tool provides a faster and more natural method for animators
to pose and animate CG characters compared to mouse and keyboard input. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.subject | Sketch-based | en |
dc.subject | Character Animation | en |
dc.title | Sketch-Based Animation Tool for Character Animation Intergrating into a Production Pipeline | en |
dc.type | Thesis | en |
thesis.degree.department | Visualization | en |
thesis.degree.discipline | Visualization | en |
thesis.degree.grantor | Texas A & M University | en |
thesis.degree.name | Master of Science | en |
thesis.degree.level | Masters | en |
dc.contributor.committeeMember | Akleman, Ergun | |
dc.contributor.committeeMember | Hammond, Tracy | |
dc.type.material | text | en |
dc.date.updated | 2015-01-09T20:29:46Z | |
local.etdauthor.orcid | 0000-0002-7615-1871 | |