Sketch-Based Animation Tool for Character Animation Intergrating into a Production Pipeline
Abstract
Creating appealing character poses can be time-consuming in an animation
production pipeline incorporating skeletal-based character rigs. Animators utilize point-and-
click input devices such as a mouse and keyboard to manipulate the character pose,
rather than interacting intuitively as they would in a hand-drawn medium. This paper
describes a sketch-based animation tool integrated into Autodesk Maya, enabling nondestructive
and spatially accurate control over the animation of the line of action of
arms, legs and spines. The tool provides a faster and more natural method for animators
to pose and animate CG characters compared to mouse and keyboard input.
Citation
Low, Ser En (2014). Sketch-Based Animation Tool for Character Animation Intergrating into a Production Pipeline. Master's thesis, Texas A & M University. Available electronically from https : / /hdl .handle .net /1969 .1 /152733.