Now showing items 1-20 of 29

    • Anyiam, Nkemdi Fortune
      Certain algorithms (such as those for dynamic programming (DP)) lack visualizations that can exhaustively explain each step while delivering intuitive animations, in part due to rigid layouts in the designs. In this paper, ...
    • Suther, Sarah Ann (2019-05-15)
      The production ’pipeline’ is a compilation of conceptual methodologies and software tools which allow a group of people to complete projects of varying scale. Animation, video game, and visual effects studios all use ...
    • Carnevale, Luke Anthony (Texas A&M University, 2004-11-15)
      Animation is a powerful teaching tool. Ideas can be expressed through animation using only a fraction of the time needed with conventional teaching methods [John Halas 1987]. In short, a picture is worth a thousand words. ...
    • Vinzant, Wendy Reneé (1996)
      To design and develop an animated character from within the pre-written musical, The Dancing Princesses by Michael Weiner and Alan Zachary. The end character design should be able to function in a brief animation in the ...
    • Eisinger, Sarah Beth (2013-04-08)
      This thesis centers on the study of the design principles used in creating hand-drawn effects and how they can be applied to computer-generated 3D effects. By studying the rich history of hand-drawn effects animation, ...
    • Lee, Sung Hwa (Texas A&M University, 2005-08-29)
      This thesis describes the development of a tool to assist animators in doing walk cycles. In traditional animation, animators create expressive walk cycles with key poses. The process of generating walk cycles by hand is ...
    • Griffin, Christopher Corey (2011-02-22)
      This thesis presents an efficient, animation production-centric solution to the articulation and animation of computer generated automobiles for creating animations with a high degree of believability. The thesis has two ...
    • Gele, Julie Katherine (2009-05-15)
      Digital animators will save vast amounts of project time by starting with a completed skeleton and some base animations. This result can be accomplished with Web 2.0 technologies by creating a repository of skeletons and ...
    • Keske, Stephanie Lee (2014-01-16)
      This thesis investigated how technological communication tools contribute to creative success within the speci c domain of animation production. Research indicates that communication is one of the most important factors ...
    • Babineaux, Alexandria N
      The Catholic pantheon of Saints is a vast and expansive collection of unique characters. Their escapades are outlined primarily in the Bible, but also spread across texts such as the Torah and Quran and even secular spaces. ...
    • Catalano, Michael Anthony (2017-01-10)
      This thesis outlines the research and process of creating an immersive audiovisual work titled “Bright Shadows,” an 11 minute three-dimensional animation of dynamic, colorful abstractions choreographed to instrumental ...
    • Eason, Anthony Dalton (2018-11-20)
      There has been previous research on how to make animation entertaining and engaging for a variety of industries, not just for the entertainment industry. There has also been an extensive use of imagination in books, film, ...
    • Bettis, Dane Edward (Texas A&M University, 2005-08-29)
      Computer animated films require collaboration: blending artistic concept with technical skill, meeting budget constraints and adhering to deadlines. The path which production follows from initial idea to finished product ...
    • Huebel, Robert Shelby (2014-04-24)
      An important characteristic of any well-designed system is user interface design. Even in extremely complex systems with high learning curves, a designer’s goal is to create an interface that is simple to use and that feels ...
    • Jarratt, Brandon Lee (2013-01-15)
      Animation, visual effects, and video game studios have to manage complex and highly iterative productions. The processes, tools, and data flow that carry a production from initial idea to finished state is called a ’pipeline.’ ...
    • Krawczyk, Piotr (Texas A&M University, 2007-04-25)
      Futurist Sculpting is a collection of techniques for representing dynamic motion in a static three-dimensional model. These techniques allow digital artists to use animation as a new modeling tool. The idea of Futurist ...
    • Halstead, Howard John IV (Texas A&M University, 2006-04-12)
      This thesis describes the design and implementation of an interactive, nonphotorealistic rendering system for three-dimensional computer animation. The system provides a two-dimensional interface for coloring successive ...
    • Hengtaweesub, Pornubpan (2017-04-26)
      A key reason for the success of animated films is the effects of cinematic lighting. Many techniques and theories have been devised for the creation of lighting effects, but we still do not understand well enough how such ...
    • Goodman, Jordyn Elizabeth
      My project is a 2D animated short film following the journey of a cherry blossom petal named Petal. She desperately wants to be a part of the forest goddess’s flower veil, just like all the other petals. It is the greatest ...
    • Guinski, Rodrigo 1980- (2012-11-30)
      This work consists of a set of eight vector graphics animations exploring phasing loops, intended to be displayed on televisions and monitors, for home use or exhibition in art galleries as Generative Cinema installations. ...