Show simple item record

dc.creatorWalkington, Kevin Michael
dc.date.accessioned2013-02-22T20:39:51Z
dc.date.available2013-02-22T20:39:51Z
dc.date.created2004
dc.date.issued2013-02-22
dc.identifier.urihttps://hdl.handle.net/1969.1/ETD-TAMU-2004-Fellows-Thesis-W25
dc.descriptionDue to the character of the original source materials and the nature of batch digitization, quality control issues may be present in this document. Please report any quality issues you encounter to digital@library.tamu.edu, referencing the URI of the item.en
dc.descriptionIncludes bibliographical references (leaves 38-39).en
dc.description.abstractComputers today employ simulations of physical phenomena such as wind and fire and other physical properties in many common applications, including programs meant for training and entertainment. We focus particularly on the realistic simulation of cloud formation and existence on current commercially-available computers. One of the challenges associated with this simulation is its display onto a computer screen, often referred to as rendering. We will present a brief overview of existing cloud rendering techniques and compare their effectiveness to rendering a simulation as it occurs. We will then suggest our rendering method which relies upon the use of three-dimensional textures and modified Gaussian transfer functions for the self-shadowing properties associated with clouds. We will analyze these results, focusing on frame rates and visual appearance, and then conclude by suggesting further work on this topic.en
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherTexas A&M University
dc.rightsThis thesis was part of a retrospective digitization project authorized by the Texas A&M University Libraries in 2008. Copyright remains vested with the author(s). It is the user's responsibility to secure permission from the copyright holder(s) for re-use of the work beyond the provision of Fair Use.en
dc.subjectcomputer science.en
dc.subjectMajor computer science.en
dc.titleReal-time rendering of physically-based cloud simulations for university undergraduate research fellowsen
thesis.degree.departmentcomputer scienceen
thesis.degree.disciplinecomputer scienceen
thesis.degree.nameFellows Thesisen
thesis.degree.levelUndergraduateen
dc.type.genrethesisen
dc.type.materialtexten
dc.format.digitalOriginreformatted digitalen


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record