Real-time rendering of physically-based cloud simulations for university undergraduate research fellows
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Computers today employ simulations of physical phenomena such as wind and fire and other physical properties in many common applications, including programs meant for training and entertainment. We focus particularly on the realistic simulation of cloud formation and existence on current commercially-available computers. One of the challenges associated with this simulation is its display onto a computer screen, often referred to as rendering. We will present a brief overview of existing cloud rendering techniques and compare their effectiveness to rendering a simulation as it occurs. We will then suggest our rendering method which relies upon the use of three-dimensional textures and modified Gaussian transfer functions for the self-shadowing properties associated with clouds. We will analyze these results, focusing on frame rates and visual appearance, and then conclude by suggesting further work on this topic.
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Includes bibliographical references (leaves 38-39).
Walkington, Kevin Michael (2004). Real-time rendering of physically-based cloud simulations for university undergraduate research fellows. Texas A&M University. Available electronically from