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Kinetica: creating real-time digital sculpture in the historical context of kinetic art
dc.creator | Sternberg, Jeremy Brian | |
dc.date.accessioned | 2012-06-07T23:21:26Z | |
dc.date.available | 2012-06-07T23:21:26Z | |
dc.date.created | 2003 | |
dc.date.issued | 2003 | |
dc.identifier.uri | https://hdl.handle.net/1969.1/ETD-TAMU-2003-THESIS-S76 | |
dc.description | Due to the character of the original source materials and the nature of batch digitization, quality control issues may be present in this document. Please report any quality issues you encounter to digital@library.tamu.edu, referencing the URI of the item. | en |
dc.description | Includes bibliographical references (leaves 101-103). | en |
dc.description | Issued also on microfiche from Lange Micrographics. | en |
dc.description.abstract | While science and art are often perceived as being dichotomous, the synthesis of the two provides an exciting arena for new expression and cultural advancement. The tradition of kinetic art provides precedence for the joining of the two disciplines and its influence can be observed in the contemporary digital art that evolved from the kinetic movement. The goal of this thesis is to work from the intellectual framework of that art movement to create a real-time physically based simulation as a work of fine art. The research examines the process of creating the artwork from a technical, aesthetic, and theoretical standpoint, and explores methods of displaying the results of the effort. | en |
dc.format.medium | electronic | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.publisher | Texas A&M University | |
dc.rights | This thesis was part of a retrospective digitization project authorized by the Texas A&M University Libraries in 2008. Copyright remains vested with the author(s). It is the user's responsibility to secure permission from the copyright holder(s) for re-use of the work beyond the provision of Fair Use. | en |
dc.subject | visualization sciences. | en |
dc.subject | Major visualization sciences. | en |
dc.title | Kinetica: creating real-time digital sculpture in the historical context of kinetic art | en |
dc.type | Thesis | en |
thesis.degree.discipline | visualization sciences | en |
thesis.degree.name | M.S. | en |
thesis.degree.level | Masters | en |
dc.type.genre | thesis | en |
dc.type.material | text | en |
dc.format.digitalOrigin | reformatted digital | en |
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