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dc.creatorOverby, Derek Robert
dc.date.accessioned2012-06-07T23:17:18Z
dc.date.available2012-06-07T23:17:18Z
dc.date.created2002
dc.date.issued2002
dc.identifier.urihttps://hdl.handle.net/1969.1/ETD-TAMU-2002-THESIS-O94
dc.descriptionDue to the character of the original source materials and the nature of batch digitization, quality control issues may be present in this document. Please report any quality issues you encounter to digital@library.tamu.edu, referencing the URI of the item.en
dc.descriptionIncludes bibliographical references (leaves 60-62).en
dc.descriptionIssued also on microfiche from Lange Micrographics.en
dc.description.abstractClouds play an important role in the depiction of many natural outdoor scenes. Realistic modeling and rendering of such scenes is important for applications in games, military training simulations, flight simulations, and even in the creation of digital artistic media. Previous methods for modeling the growth of clouds do not account for the fluid interactions that are responsible for cloud formation in the physical atmosphere. We propose a model for simulating cloud formation based on a basic computational fluid solver. This allows us to simulate the complex air motion that contributes to cloud formation in our atmosphere. Among the natural processes that we simulate are buoyancy, relative humidity, and condensation. Because we have built this model on top of a visually realistic fluid simulator with which the user is able to interact, we are also able to give the user artistic control over a physically accurate environment. In practice, the user need only set the initial conditions for our virtual atmosphere to produce different types of cloud formations.en
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherTexas A&M University
dc.rightsThis thesis was part of a retrospective digitization project authorized by the Texas A&M University Libraries in 2008. Copyright remains vested with the author(s). It is the user's responsibility to secure permission from the copyright holder(s) for re-use of the work beyond the provision of Fair Use.en
dc.subjectcomputer science.en
dc.subjectMajor computer science.en
dc.titleInteractive physically-based cloud simulationen
dc.typeThesisen
thesis.degree.disciplinecomputer scienceen
thesis.degree.nameM.S.en
thesis.degree.levelMastersen
dc.type.genrethesisen
dc.type.materialtexten
dc.format.digitalOriginreformatted digitalen


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