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Costume construction for digital characters
dc.creator | Ellison, Barbara Lynn | |
dc.date.accessioned | 2012-06-07T23:13:22Z | |
dc.date.available | 2012-06-07T23:13:22Z | |
dc.date.created | 2002 | |
dc.date.issued | 2002 | |
dc.identifier.uri | https://hdl.handle.net/1969.1/ETD-TAMU-2002-THESIS-E42 | |
dc.description | Due to the character of the original source materials and the nature of batch digitization, quality control issues may be present in this document. Please report any quality issues you encounter to digital@library.tamu.edu, referencing the URI of the item. | en |
dc.description | Includes bibliographical references (leaves 89-91). | en |
dc.description | Issued also on microfiche from Lange Micrographics. | en |
dc.description.abstract | This paper attempts to gauge how effectively two top-of-the-line cloth simulation programs - MIRALab's MIRA Cloth and Alias/Wavefront's Maya Cloth - could be used by an artist trained in theatrical costume construction to create a digital costume. This question is relevant for the computer graphics industry because as digital characters continue to increase in complexity and realism, so too must the costumes they wear. As digital characters' costumes become more and more realistic, the industry will need to hire artists who have experience in building real-world costumes and can make use of that experience to build convincing virtual garments. Once hired, these costumers will need to be able to work effectively with cloth simulation programs. This thesis documents how one would go through each step of the theatrical costume construction process in both MIRA Cloth and Maya Cloth, lists changes to the interfaces and capabilities of each program that would make the process easier, and then suggests ways to implement those changes for each stage of costume construction. | en |
dc.format.medium | electronic | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.publisher | Texas A&M University | |
dc.rights | This thesis was part of a retrospective digitization project authorized by the Texas A&M University Libraries in 2008. Copyright remains vested with the author(s). It is the user's responsibility to secure permission from the copyright holder(s) for re-use of the work beyond the provision of Fair Use. | en |
dc.subject | visualization sciences. | en |
dc.subject | Major visualization sciences. | en |
dc.title | Costume construction for digital characters | en |
dc.type | Thesis | en |
thesis.degree.discipline | visualization sciences | en |
thesis.degree.name | M.S. | en |
thesis.degree.level | Masters | en |
dc.type.genre | thesis | en |
dc.type.material | text | en |
dc.format.digitalOrigin | reformatted digital | en |
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