Show simple item record

dc.creatorStarr, Cody James
dc.date.accessioned2012-06-07T23:01:25Z
dc.date.available2012-06-07T23:01:25Z
dc.date.created2000
dc.date.issued2000
dc.identifier.urihttps://hdl.handle.net/1969.1/ETD-TAMU-2000-THESIS-S73
dc.descriptionDue to the character of the original source materials and the nature of batch digitization, quality control issues may be present in this document. Please report any quality issues you encounter to digital@library.tamu.edu, referencing the URI of the item.en
dc.descriptionIncludes bibliographical references (leaves 36-38).en
dc.descriptionIssued also on microfiche from Lange Micrographics.en
dc.description.abstractIn this thesis I address the level-of-detail (LOD) problem and its relevance to real-time rendering of complex polygonal meshes. In computer graphics there has always been a need to create detailed geometric models for display. However, there is a trade-off between level of detail and efficient rendering of a model. One solution to this problem, the progressive mesh (PM), was developed recently by Hugues Hoppe. Progressive meshes allow for loss-less, smooth level-of-detail (LOD) control that is ideal for real-time applications. A progressive mesh can smoothly refine itself to better approximations of the original mesh based on selective refinement criteria. Development of robust data structures to efficiently store mesh data is also a major problem in computer graphics. A robust data structure guarantees topological consistency. Efficient storage entails vertex information, mesh connectivity, and rendering information be organized in a compact, yet accessible, manner. Such a robust and efficient structure, the Doubly Linked Face List (DLFL), has recently been introduced. The DLFL structure maintains the two manifold property for a mesh while providing methods for manipulating the data. My approach to solving the LOD problem involves using Hoppe's progressive mesh scheme along with the DLFL mesh representation. In this thesis I discuss the background, methodology, and details needed to implement progressive meshes using the DLFL data structure.en
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherTexas A&M University
dc.rightsThis thesis was part of a retrospective digitization project authorized by the Texas A&M University Libraries in 2008. Copyright remains vested with the author(s). It is the user's responsibility to secure permission from the copyright holder(s) for re-use of the work beyond the provision of Fair Use.en
dc.subjectvisualization sciences.en
dc.subjectMajor visualization sciences.en
dc.titleImplementing progressive meshes using a topologically robust data structureen
dc.typeThesisen
thesis.degree.disciplinevisualization sciencesen
thesis.degree.nameM.S.en
thesis.degree.levelMastersen
dc.type.genrethesisen
dc.type.materialtexten
dc.format.digitalOriginreformatted digitalen


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record

This item and its contents are restricted. If this is your thesis or dissertation, you can make it open-access. This will allow all visitors to view the contents of the thesis.

Request Open Access