NOTE: This item is not available outside the Texas A&M University network. Texas A&M affiliated users who are off campus can access the item through NetID and password authentication or by using TAMU VPN. Non-affiliated individuals should request a copy through their local library's interlibrary loan service.
Incorporating cinematic camera practice into the production of computer animation
dc.creator | James, Michael Patrick | |
dc.date.accessioned | 2012-06-07T22:52:49Z | |
dc.date.available | 2012-06-07T22:52:49Z | |
dc.date.created | 1998 | |
dc.date.issued | 1998 | |
dc.identifier.uri | https://hdl.handle.net/1969.1/ETD-TAMU-1998-THESIS-J36 | |
dc.description | Due to the character of the original source materials and the nature of batch digitization, quality control issues may be present in this document. Please report any quality issues you encounter to digital@library.tamu.edu, referencing the URI of the item. | en |
dc.description | Includes bibliographical references (leaves 73-74). | en |
dc.description.abstract | A computer animation may be made more credible by graphics. emulating the camerawork seen in popular forms of expression such as cinema and television. This style of camera-work is encompassed in the art form of cinematography. By applying fundamentals of cinematic camerawork such as depth of held, camera movements, continuity, composition, etc. the computer animator is able to create a body of work that is not hindered by its method of creation. Computer animation is a technical process and inevitably produces technical results that may appear crisp and computer generated. The implementation of cinematic fundamentals will enable the computer animator to create a project that the audience is familiar and comfortable with, thereby allowing the audience to focus on the project itself rather than the way it was created. This thesis elaborates on the fundamentals of cinematography related to camera function and technique and illustrates how they may be applied to the production of a computer animation. | en |
dc.format.medium | electronic | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.publisher | Texas A&M University | |
dc.rights | This thesis was part of a retrospective digitization project authorized by the Texas A&M University Libraries in 2008. Copyright remains vested with the author(s). It is the user's responsibility to secure permission from the copyright holder(s) for re-use of the work beyond the provision of Fair Use. | en |
dc.subject | visualization. | en |
dc.subject | Major visualization. | en |
dc.title | Incorporating cinematic camera practice into the production of computer animation | en |
dc.type | Thesis | en |
thesis.degree.discipline | visualization | en |
thesis.degree.name | M.S. | en |
thesis.degree.level | Masters | en |
dc.type.genre | thesis | en |
dc.type.material | text | en |
dc.format.digitalOrigin | reformatted digital | en |
Files in this item
This item appears in the following Collection(s)
-
Digitized Theses and Dissertations (1922–2004)
Texas A&M University Theses and Dissertations (1922–2004)
Request Open Access
This item and its contents are restricted. If this is your thesis or dissertation, you can make it open-access. This will allow all visitors to view the contents of the thesis.