Now showing items 21-40 of 60

    • Messinger, Christina Rene (Texas A&M University, 2002)
      The goal of this research is to establish a well-rounded documentation of the history, technique, and critical evaluation of the cinematic title sequence. A list of noteworthy title sequences was compiled from previous ...
    • Fullrich, Jonathan (Texas A&M University, 2004)
      Illusionism throughout art's history is explored in order to provide a platform for a new visual application. Originally, these works of illusionism were labeled Trompe l'Oeil, meaning 'fool the eye,' and this 2D style ...
    • Starr, Cody James (Texas A&M University, 2000)
      In this thesis I address the level-of-detail (LOD) problem and its relevance to real-time rendering of complex polygonal meshes. In computer graphics there has always been a need to create detailed geometric models for ...
    • Palmer, James Dean (Texas A&M University, 2001)
      In this thesis, a new interactive deformation technique is presented. In this technique, triangles are used as deformation primitives. User defined source and target triangles define local coordinates. These local coordinates ...
    • Thumrugoti, Umakanth (Texas A&M University, 1994)
      Cloth modeling is a challenging field in computer graphics, being a typical example of a soft-object. One of the approaches toward modeling cloth is a geometric approach. This thesis develops a conceptual model for modeling ...
    • Mistry, Pradeep Champaklal (Texas A&M University, 2002)
      Due to the international popularity of Japanese anime and its recognition as a cinematic art form, creative professionals in the animation industry are impressed with not only the complexity and artistic fluidity of the ...
    • Sternberg, Jeremy Brian (Texas A&M University, 2003)
      While science and art are often perceived as being dichotomous, the synthesis of the two provides an exciting arena for new expression and cultural advancement. The tradition of kinetic art provides precedence for the ...
    • Saul, Melissa Dianne (Texas A&M University, 1994)
      This study was undertaken to determine the functionality and applicability of using visualization and computer graphics in the field of nautical archaeology. A seventeenth-century Dutch sailing vessel was used as the vehicle ...
    • Bennatt, William Rhett (Texas A&M University, 2000)
      In the visual effects industry computers have become the new workhorse, and the digital artist is at the reigns. With this relatively newfound approach to creating reality-suspending imagery, there has been an ongoing ...
    • Hong, Cindy Christine (Texas A&M University, 2002)
      The goal of this research is to determine whether lighting styles from traditional media can be effectively interpreted in computer-generated scenes. Five paintings and a film still were carefully analyzed for their lighting ...
    • Abna, Tonya (Texas A&M University, 1999)
      Loose and sketchy rendering is a non-photorealistic rendering technique which turns a sequence of input images into gestural-style drawings. Described in the thesis is an implementation of the loose and sketchy rendering ...
    • Skaria, Sajan (Texas A&M University, 2000)
      Modeling three-dimensional faces on the computer has been an interesting yet challenging problem. This thesis presents a method for creating cartoon faces by using a subdivision scheme. We use set-operations for conceptual ...
    • Ronai, Amanda Sharon (Texas A&M University, 1994)
      This thesis develops a digital model of the artist's methods and tools for the purpose of expanding the rendering process past photo-realism to facilitate the impression and expression of the artist. Following the formulas ...
    • Pushpathadam, Thomas (Texas A&M University, 1996)
      The thesis develops a critique of architectural commodification in terms of common intellectual, technological, and economic developments that have shaped both modem architecture and cuisine since the French Enlightenment. ...
    • Meadows, Scott Harrison (Texas A&M University, 2000)
      The computer is a powerful creative tool, capable of creating unprecedented work and has revolutionized the way art is conceived, created, and perceived. However, using the computer as an artistic tool requires new techniques ...
    • Mitchell, Ryan Troy (Texas A&M University, 2002)
      Low polycount facial models are useful in interactive applications such as games or interactive virtual reality environments. In this thesis, I present an approach to create a wide range of low polygon count facial models. ...
    • Miniati, Maria Pia (Texas A&M University, 2000)
      This thesis describes a method for modeling and animating a sailboat, by means of physically based techniques. Sailboats are excellent candidates for modeling and animating. Their dynamics have been well studied by nautical ...
    • Ringham, Michael Lynn (Texas A&M University, 1996)
      This thesis describes a method for simulating the flight of birds in a flock with the use of physically-based aerodynamics. The resulting flocking behavior dramatically improves on results previously obtained in computer ...
    • Lee, Jaemin (Texas A&M University, 2003)
      In this thesis, we present a user-friendly and practical method for seamless integration of computer-generated images (CG) with real photographs and video. In general such seamless integration is extremely hard and requires ...
    • Mao, Wei (Texas A&M University, 1999)
      This thesis provides a process for a computer generated (CG) effects animator wishing to produce computer generated explosive effects using Alias|Wavefront Power Animator and Composer software. A study of the physical ...