Now showing items 21-40 of 159

    • Shi, Fuhao (2017-01-05)
      Facial performance capture and animation is an essential component of many applications such as movies, video games, and virtual environments. Video-based facial performance capture is particularly appealing as it offers ...
    • Borissov, Stoian (2020-05-19)
      Autonomous navigation capabilities for spacecraft are useful for decreasing operational costs, increasing the scope of missions, and increasing the robustness of spacecraft. This dissertation aims to present and fully ...
    • Faulkner, Jay Allen (Texas A&M University, 2007-04-25)
      In this thesis, we present a method for computing an artistic representation of ocean waves using Bezier curves. Wave forms are loosely based on procedural wave models and are designed to emulate those found in both art ...
    • Smith, Jason D (2015-12-01)
      When displaying 3D surfaces onto computer screens, additional information is often mapped onto the surface to enhance the quality of the rendering. Surface parameterization generates a correspondence, or mapping, between ...
    • Hwang, Yura (2019-11-26)
      Hagfishes are capable of not only forming knots, but also sliding them along the length of their bodies. This remarkable behavior is used by the animal for a wide variety of purposes, such as feeding and manipulation. ...
    • Rahmani Asl, Mohammad (2015-07-15)
      The increase in global environmental concerns as well as advancement of computational tools and methods have had significant impacts on the way in which buildings are being designed. Building professionals are increasingly ...
    • Bowden, Nathan Charles (Texas A&M University, 2005-08-29)
      This artist??s area of research is the appropriate use of matte paintings within the context of completely computer generated films. The emphasis of research is the adaptation of analog techniques and paradigms into a ...
    • Samman, Juwana Nicole (Texas A&M University, 2008-10-10)
      This thesis develops the method of using textures projected from the perspective of a projection camera, in combination with two-dimensional paintings and threedimensional models, to create digital environments. Past uses ...
    • Rice, Grant G., III (Texas A&M University, 2006-04-12)
      The objective of my research is to identify and analyze the techniques of exaggeration, simplification, and abstraction used by caricature and cartoon artists. I apply these techniques to an expressive 3D modelling process ...
    • Gele, Julie Katherine (2009-05-15)
      Digital animators will save vast amounts of project time by starting with a completed skeleton and some base animations. This result can be accomplished with Web 2.0 technologies by creating a repository of skeletons and ...
    • Liu, Siran (2015-01-23)
      This thesis explores the topic of recreating Chinese ink-and-brush painting in 3D computer graphics and introducing film lighting aesthetics into the result. The method is primarily based on non-photorealistic shader ...
    • Trinh, Ellen Man Ngoc (Texas A&M University, 2005-11-01)
      Animé, a style of Japanese animation, has begun to evolve into more than a simple animation. The stories found in animé have reached a level of complexity similar to traditional cinema. However, lighting in animé, has ...
    • Litaker, Kendall R (2013-05-21)
      The Hubble Space Telescope has provided the world with incredible imagery of the surrounding universe. The aesthetic quality of this imagery is limited by production resources; by creating a method to harness the highly ...
    • Li, Yuanling (2012-10-19)
      The World Wide Web contains rich collections of digital materials that can be used in education and learning settings. The collaborative authoring prototype of Walden's Paths targets two groups of users: educators and ...
    • Muhm, Elizabeth Grace Nemmert (2012-02-14)
      In this thesis, I develop a program to automatically assemble collage sculptures, sets of arbitrary, non-overlapping elements arranged to fill out a recognizable target shape according to a set of procedural rules. A user ...
    • Schaeperkoetter, Andrew Vernon (2012-02-14)
      During the last two centuries many methods have been proposed to solve the angles-only initial orbit determination problem. As this problem continues to be relevant as an initial estimate is needed before high accuracy ...
    • Kamath, Preyas (Texas A&M University, 1998)
      The medical community is increasingly using three-dimensional (3-D) visualization techniques to view data from CT scans, MRI etc. Two-dimensional (2-D) images cannot convey information on depth and location relative to the ...
    • Li, Hang (2021-04-07)
      We introduce an efficient method to support generation of geometric winding paths on parametric shapes. Filament winding is a technology for producing composite materials by winding resin-infused fibers around the underlying ...
    • Thornton, Thomas Lance (Texas A&M University, 2005-02-17)
      A discussion of the theory and methodology for creating believable quadrupedal locomotion for computer animation applications. The study focuses on a variety of issues related to producing realistic animal gait animations ...
    • Yan, Zhipei (2021-07-15)
      We present a method for constructing almost-everywhere curvature-continuous curves that interpolate a list of control points and have local maxima of curvature only at the control points. Our premise is that salient features ...