Computer animation of quadrupedal locomotion
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A discussion of the theory and methodology for creating believable quadrupedal locomotion for computer animation applications. The study focuses on a variety of issues related to producing realistic animal gait animations and includes a case study for rigging and animating the various gaits of a horse. Visualization of unnatural gaits for the horse will also be discussed and animated. The process of rigging involves setting up the character control system in a high-end 3d computer animation program such as Maya which is used extensively by the computer graphics industry.
Thornton, Thomas Lance (2004). Computer animation of quadrupedal locomotion. Master's thesis, Texas A&M University. Texas A&M University. Available electronically from