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dc.contributor.advisorLaFayette, Carol
dc.creatorFord, Angelique
dc.date.accessioned2012-10-19T15:31:02Z
dc.date.accessioned2012-10-22T18:04:58Z
dc.date.available2014-11-03T19:49:15Z
dc.date.created2012-08
dc.date.issued2012-10-19
dc.date.submittedAugust 2012
dc.identifier.urihttps://hdl.handle.net/1969.1/ETD-TAMU-2012-08-11841
dc.description.abstractThis thesis demonstrates the effects of applying lighting principles developed for 3D computer graphics production to well-known historical 2D paintings. The visual analysis and cinematographic direction is derived from the iterative review-critique- review process used in production of 3D animated films and the imposition of a narrative purpose for re-lighting. This thesis focuses on five of the important fundamentals of lighting design, adapted and defined by Pixar Animation Studios Director of Photography Sharon Calahan in “Storytelling Through Lighting: A Computer Graphics Perspective.” The results are 2D images that are easily recognizable as adaptations from the original paintings, but that communicate a distinctly different visual impression. Each re-lit painting serves as an example of the lighting principle employed and offers a unique viewpoint on a well-known artwork.en
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.subjectcomputer graphicsen
dc.subjectvisualizationen
dc.subjectlighting designen
dc.subjectstorytellingen
dc.subjectcinematographyen
dc.titleCritiquing the Masters: Applying 3D Production Lighting Principles to Famous 2D Works of Arten
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberMcLaughlin, Tim
dc.contributor.committeeMemberKeyser, John
dc.type.genrethesisen
dc.type.materialtexten
local.embargo.terms2014-10-22


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