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dc.contributor.advisorSrinivasan, Vinod
dc.creatorDoucet, Lars Andreas
dc.date.accessioned2011-08-08T22:47:35Z
dc.date.accessioned2011-08-09T01:28:50Z
dc.date.available2011-08-08T22:47:35Z
dc.date.available2011-08-09T01:28:50Z
dc.date.created2010-05
dc.date.issued2011-08-08
dc.date.submittedMay 2010
dc.identifier.urihttps://hdl.handle.net/1969.1/ETD-TAMU-2010-05-7707
dc.description.abstractThis thesis documents the development of a video game about sustainable energy use that unites fun with learning. Many other educational games do not properly translate knowledge, facts, and lessons into the language of games: mechanics, rules, rewards, and feedback. This approach differs by using game mechanics in new ways to express lessons about energy sustainability. This design is based on the real time strategy (RTS) genre. Players of these types of games must manage economic problems such as extracting, refining, and allocating resources, as well as industrial problems such as producing buildings and military units. These games often use imaginative fantasy elements to connect with their audience, but also made-up economic numbers and fictional resources such as magic crystals which have little to do with the real world. This thesis' approach retains the fantasy elements and gameplay conventions of this popular genre, but uses numbers, resources, and situations based on research about real-world energy production. The intended result is a game in which the player learns about energy use simply by trying to overcome the game's challenges. In addition, a combined quantitative/qualitative study was performed, which shows that players of the game learned new things, enjoyed the game, and became more interested in the topic of energy use.en
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.subjectApplied gamingen
dc.subjectGamesen
dc.subjectVideo gamesen
dc.subjectEnergyen
dc.subjectSustainabilityen
dc.subjectSustainableen
dc.subjectEnvironmenten
dc.subjectPower Planten
dc.subjectZombiesen
dc.subjectGreenen
dc.subjectSerious gamesen
dc.subjectEdutainmenten
dc.subjectEducationen
dc.subjectLearningen
dc.subjectFunen
dc.subjectEntertainmenten
dc.subjectInteractivityen
dc.subjectInteractiveen
dc.subjectReal time strategyen
dc.subjectPlayen
dc.subjectMediaen
dc.titleDesigning a Real-time Strategy Game about Sustainable Energy Useen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberGalanter, Philip
dc.contributor.committeeMemberSlough, Scott
dc.type.genrethesisen
dc.type.materialtexten


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