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dc.contributor.advisorLaFayette, Carol
dc.creatorHaque, Shaila Sabrina
dc.date.accessioned2008-10-10T20:58:22Z
dc.date.available2008-10-10T20:58:22Z
dc.date.created2008-05
dc.date.issued2008-10-10
dc.identifier.urihttps://hdl.handle.net/1969.1/85975
dc.description.abstractThis research develops a technique focused on shading and texturing, with an emphasis on line work and color, to emulate the unique qualities of copperplate line-engraving from 16th century cartography. A visual analysis of selected maps determines the defining characteristics adapted for three-dimensional computer generated environments. The resulting work is presented in a short time-based animation.en
dc.format.mediumelectronicen
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectvisualizationen
dc.subjectnon-photorealisticen
dc.subjectshadingen
dc.subjectcopperplateen
dc.subjectline-engravingen
dc.subjectcartographyen
dc.subjectMayaen
dc.subjectRendermanen
dc.titleA shader based adaptation of selected sixteenth century mapsen
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberDavison, Richard
dc.contributor.committeeMemberWeimer, Katherine H.
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


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