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dc.contributor.advisorHouse, Donald H.
dc.creatorYuksel, Can
dc.date.accessioned2007-09-17T19:32:03Z
dc.date.available2007-09-17T19:32:03Z
dc.date.created2003-05
dc.date.issued2007-09-17
dc.identifier.urihttps://hdl.handle.net/1969.1/5770
dc.description.abstractThe purpose of this thesis is to develop and demonstrate a physically based rigid body simulation with a focus on simplifications to achieve real-time performance. This thesis aims to demonstrate that by improving the efficiency with simplified calculations of possible bottlenecks of a real-time rigid body simulation, the accuracy can be improved. A prototype simulation framework is implemented to evaluate the simplifications. Finally, various real-time rendering features are implemented to achieve a realistic look, and also to imitate the game-like environment where real-time rigid body simulations are mostly utilized. A series of demonstration experiments are used to show that our simulator does, in fact, achieve real-time performance, while maintaining satisfactory accuracy. A direct comparison of this prototype with a commercially available simulator verifies that the simplified approach improves the efficiency and does not damage the accuracy under our test conditions. Integration of rendering elements like advanced shading, shadowing, depth of field and motion blur into our real-time framework also enhanced the perception of simulation outcomes.en
dc.format.extent7875747 bytesen
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectsimulationen
dc.subjectrigid bodyen
dc.titleReal-time impluse-based rigid body simulation and renderingen
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberKeyser, John
dc.contributor.committeeMemberSchaefer, Scott
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


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