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dc.contributor.advisorAkleman, Ergun
dc.creatorKrawczyk, Piotr
dc.date.accessioned2007-04-25T20:16:25Z
dc.date.available2007-04-25T20:16:25Z
dc.date.created2006-12
dc.date.issued2007-04-25
dc.identifier.urihttps://hdl.handle.net/1969.1/5014
dc.description.abstractFuturist Sculpting is a collection of techniques for representing dynamic motion in a static three-dimensional model. These techniques allow digital artists to use animation as a new modeling tool. The idea of Futurist Sculpting is inspired by the works of the Italian Futurist artists and it aims to achieve the same goal as the one described by Umberto Boccioni, “to find a form that would be like a remembered motion, the product of time but permanent in space.” However, Futurist Sculpting extends Boccioni’s idea to the new medium of 3D animation and modeling, introducing the techniques of Motion Snapshot, Surface Differentiation, and Motion Elasticity. Motion Snapshot has evolved from the idea that multiple key poses captured at different stages of motion can successfully portray the idea of movement. Surface Differentiation was developed to remove redundancy of overlaping geometry introduced by snapshots occuring with high spatial frequency. Exploded Snapshot creates a geometric blur effect and extends application of Motion Snapshots to motion of deforming objects. The Motion Elasticity technique stretches the object to represent a partial volume through which it is moving. As a proof of concept all of the Futurist Sculpting techniques were implemented in Maya. The techniques should be viewed as a set of tools for the artists. The user can choose any one of them to apply to any animation, but he needs to understand their applications and limitations too.en
dc.format.extent280848 bytesen
dc.format.extent256866 bytesen
dc.format.extent173542 bytesen
dc.format.extent3670577 bytesen
dc.format.extent254686 bytesen
dc.format.extent208063 bytesen
dc.format.mediumelectronicen
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.format.mimetypeapplication/pdf
dc.format.mimetypevideo/quicktime
dc.format.mimetypevideo/quicktime
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectcomputer graphicsen
dc.subjectmotionen
dc.subjectmodelingen
dc.subjectanimationen
dc.subjectfuturisten
dc.subjectsculptingen
dc.titleFuturist sculpting: modeling movement in 3Den
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberDavison, Richard
dc.contributor.committeeMemberKeyser, John
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


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