The Soprants: conceptual and technical framework for a 3D interactive video game
dc.contributor.advisor | LaFayette, Carol | |
dc.creator | Nakamura, Tatsuya | |
dc.date.accessioned | 2006-10-30T23:29:03Z | |
dc.date.available | 2006-10-30T23:29:03Z | |
dc.date.created | 2006-08 | |
dc.date.issued | 2006-10-30 | |
dc.identifier.uri | https://hdl.handle.net/1969.1/4306 | |
dc.description.abstract | This thesis covers the design of an interactive 3D video game with certain unique features and demonstrates the design through a prototype implementation. Insect characters are modeled after human characters and set in a game story. The ants in the game behave similar to leaf-cutter ants. A 3D game environment based on a real ant colony nest is created and used for prototyping the game. Insect behavior based on behavior of real ants is implemented in an interactive 3D environment. The cinematic scenes and the trailer of the game are created to present the game story. | en |
dc.format.extent | 4271599 bytes | en |
dc.format.medium | electronic | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_US | |
dc.publisher | Texas A&M University | |
dc.subject | ants | en |
dc.subject | game | en |
dc.title | The Soprants: conceptual and technical framework for a 3D interactive video game | en |
dc.type | Book | en |
dc.type | Thesis | en |
thesis.degree.department | Architecture | en |
thesis.degree.discipline | Visualization Sciences | en |
thesis.degree.grantor | Texas A&M University | en |
thesis.degree.name | Master of Science | en |
thesis.degree.level | Masters | en |
dc.contributor.committeeMember | Srinivasan, Vinod | |
dc.contributor.committeeMember | Vinson, Bradleigh | |
dc.type.genre | Electronic Thesis | en |
dc.type.material | text | en |
dc.format.digitalOrigin | born digital | en |
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Electronic Theses, Dissertations, and Records of Study (2002– )
Texas A&M University Theses, Dissertations, and Records of Study (2002– )