Show simple item record

dc.contributor.advisorAkleman, Ergun
dc.creatorKaur, Avneet
dc.date.accessioned2004-09-30T01:59:29Z
dc.date.available2004-09-30T01:59:29Z
dc.date.created2005-05
dc.date.issued2004-09-30
dc.identifier.urihttps://hdl.handle.net/1969.1/426
dc.description.abstractThis thesis work presents a simple and practical technique for seamlessly texturing quadrilateral meshes. Using this technique, an isotropic homogeneous texture can be mapped to any quadrilateral mesh without any discontinuity or singularity in the resultant texturing. The method involves organizing a set of square texture tiles that satisfy specific boundary conditions into one texture image file which is called a tiled texture. Based on the tiled textures, we have developed an extremely simple texture mapping algorithm that randomly assigns one tile to every patch in any given quadrilateral mesh. The mapping technique developed yields singularity free textures, regardless of the singularities existing in the quadrilateral mesh, gives seamless and continuous boundaries across textures and provides an aperiodic and interesting look to the entire textured surface.en
dc.format.extent2930208 bytesen
dc.format.extent73459 bytesen
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.format.mimetypetext/plain
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectTexture Mappingen
dc.subjectTiled Texturesen
dc.titleTexture mapping using tiled texturesen
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberChen, Jianer
dc.contributor.committeeMemberHouse, Donald
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record