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dc.contributor.advisorHouse, Donald
dc.creatorBarran, Brian Arthur
dc.date.accessioned2006-08-16T19:05:19Z
dc.date.available2006-08-16T19:05:19Z
dc.date.created2006-05
dc.date.issued2006-08-16
dc.identifier.urihttps://hdl.handle.net/1969.1/3827
dc.description.abstractThis thesis presents a method for simulating fluids on a view dependent grid structure to exploit level-of-detail with distance to the viewer. Current computer graphics techniques, such as the Stable Fluid and Particle Level Set methods, are modified to support a nonuniform simulation grid. In addition, infinite fluid boundary conditions are introduced that allow fluid to flow freely into or out of the simulation domain to achieve the effect of large, boundary free bodies of fluid. Finally, a physically based rendering method known as photon mapping is used in conjunction with ray tracing to generate realistic images of water with caustics. These methods were implemented as a C++ application framework capable of simulating and rendering fluid in a variety of user-defined coordinate systems.en
dc.format.extent1274661 bytesen
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectcomputational fluid dynamicsen
dc.subjectphysically based simulationen
dc.subjectcomputer graphicsen
dc.subjectrenderingen
dc.subjectraytracingen
dc.subjectphoton mappingen
dc.subjectlevel seten
dc.subjectcoordinate transformationen
dc.titleView dependent fluid dynamicsen
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberKeyser, John
dc.contributor.committeeMemberSrinivasan, Vinod
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


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