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GPU programming for real-time watercolor simulation
(Texas A&M University, 2005-02-17)
This thesis presents a method for combining GPU programming with traditional programming to create a fluid simulation based watercolor tool for artists. This application provides a graphical interface and a canvas ...
Tearable Cloth
(2010-01-16)
This document proposes modifications to an established cloth simulation algorithm to
allow for stretch deformation and tearing of simulated cloth in computer-generated
imagery. Previous research is presented, followed by ...