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dc.contributor.advisorAkleman, Ergun
dc.contributor.advisorMahapatra, Rabi
dc.creatorLing, Junyi
dc.date.accessioned2005-11-01T15:50:48Z
dc.date.available2005-11-01T15:50:48Z
dc.date.created2004-08
dc.date.issued2005-11-01
dc.identifier.urihttps://hdl.handle.net/1969.1/2741
dc.description.abstractRecently, methods were developed to render various global illumination effects with rasterization GPUs. Among those were hardware based ray tracing and photon mapping. However, due to current GPU??s inherent architectural limitations, the efficiency and throughput of these methods remained low. In this thesis, we propose a coherent rendering system that addresses these issues. First, we introduce new photon mapping and ray racing acceleration algorithms that facilitate data coherence and spatial locality, as well as eliminating unnecessary random memory accesses. A high level abstraction of the combined ray tracing and photon mapping streaming pipeline is introduced. Based on this abstraction, an efficient ray tracing and photon mapping GPU is designed. Using an event driven simulator, developed for this GPU, we verify and validate the proposed algorithms and architecture. Simulation results have validated better interactive performances compared to the current GPUs.en
dc.format.extent804878 bytesen
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectGraphics Hardwareen
dc.subjectRay Tracingen
dc.subjectGlobal Illuminationen
dc.subjectPhoton Mappingen
dc.titleA graphics architecture for ray tracing and photon mappingen
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentComputer Scienceen
thesis.degree.disciplineComputer Engineering (CPEN)en
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberKeyser, John
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


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