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dc.contributor.advisorAkleman, Ergun
dc.creatorBrooks, Jacob Kirk
dc.date.accessioned2005-11-01T15:48:10Z
dc.date.available2005-11-01T15:48:10Z
dc.date.created2005-08
dc.date.issued2005-11-01
dc.identifier.urihttps://hdl.handle.net/1969.1/2641
dc.description.abstractWith this thesis, I present a method for creating footprints and tunnels in a surface through the use of layered geometry. Rather than using a single geometric surface, deformations are created through the interaction of a polygonal object with multiple layered planes. Contrary to common methods such as solely using displacement maps or techniques used in fluid dynamics, none of the layered geometry moves. With adaptive filtering and layered geometry, one can create complex deformations resulting from sliding, digging, and surfacing. Its volumetric nature allows interaction to create overlapping shapes, tunnels, and holes in a surface, while alleviating the ultimate problem of broken geometry.en
dc.format.extent26373125 bytesen
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectfootprintsen
dc.subjecttunnelsen
dc.titleCreating deformations and tunnels in a surface using layered geometry with adaptive filteringen
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberDavison, Richard
dc.contributor.committeeMemberKeyser, John
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


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