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dc.contributor.advisorHillier, Karen
dc.creatorBowden, Nathan Charles
dc.date.accessioned2005-08-29T14:40:56Z
dc.date.available2005-08-29T14:40:56Z
dc.date.created2005-05
dc.date.issued2005-08-29
dc.identifier.urihttps://hdl.handle.net/1969.1/2407
dc.description.abstractThis artist??s area of research is the appropriate use of matte paintings within the context of completely computer generated films. The emphasis of research is the adaptation of analog techniques and paradigms into a digital production workspace. The purpose of this artist??s research is the development of an original method of parenting perspective projections to three-dimensional (3D) cameras, specifically tailored to result in 3D matte paintings. Research includes the demonstration of techniques combining two-dimensional (2D) paintings, 3D props and sets, as well as camera projections onto primitive geometry to achieve a convincing final composite.en
dc.format.extent4571391 bytesen
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectMATTE PAINTINGen
dc.subjectTEXTURE MAPPINGen
dc.subjectPROJECTIONen
dc.titleCamera based texture mapping: 3D applications for 2D imagesen
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberAkleman, Ergun
dc.contributor.committeeMemberKoetting, Daniel
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


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