Show simple item record

dc.creatorSteinhauser, Scott
dc.date.accessioned2022-08-09T16:04:52Z
dc.date.available2022-08-09T16:04:52Z
dc.date.created2022-05
dc.date.submittedMay 2022
dc.identifier.urihttps://hdl.handle.net/1969.1/196500
dc.description.abstractWith the rise of reinforcement learning, a number of physics engines and frameworks have been used to simulate virtual environments. Additionally, various benchmarks have been popularized in order to assess the ability of RL algorithms to learn from these environments and produce effective policies for agents to act on. In this project, we aim to replicate a popular reinforcement learning benchmark, Open AI's Ant-v2 environment, in the AI Habitat platform and apply Proximal Policy Optimization to train a quadruped robot to run on a platform. Doing so allows us to extend the standard benchmark by adding visual sensors to the robot and including more complex environments such as indoor spaces. This fits into a larger goal of solving point-navigation tasks with dynamic locomotion.
dc.format.mimetypeapplication/pdf
dc.subjectReinforcement Learning
dc.subjectMachine Learning
dc.subjectRobotics
dc.subjectLocomotion
dc.subjectEmbodied AI
dc.subjectAI
dc.subjectQuadruped
dc.titleHabitat-Lab Quadruped Embodied AI Research
dc.typeThesis
thesis.degree.departmentComputer Science & Engineering
thesis.degree.disciplineComputer Science
thesis.degree.grantorUndergraduate Research Scholars Program
thesis.degree.nameB.A.
thesis.degree.levelUndergraduate
dc.contributor.committeeMemberShell, Dylan
dc.type.materialtext
dc.date.updated2022-08-09T16:04:52Z


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record