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dc.contributor.advisorFinch, Sherman
dc.creatorMitchell, Lexi Ariel
dc.date.accessioned2022-04-18T21:26:06Z
dc.date.available2022-04-18T21:26:06Z
dc.date.created2019-12
dc.date.issued2020-01-09
dc.date.submittedDecember 2019
dc.identifier.urihttps://hdl.handle.net/1969.1/195932
dc.description.abstractExploration of research linked to game-based-learning has suggested evidence that this approach may be suitable in encouraging children to learn about self-regulation or self-control. During early childhood, it is especially important for children to learn how to manage their self-regulatory processes and emotions for decision-making, problem-solving, and academic achievement. The ability to self-regulate emotions predicts positive outcomes of academic success, social competence amongst peers, and decrease in negative behaviors. This research aims to investigate the idea of digital game-based-learning as an effective approach to teach children ages 5-7 years how to learn about regulating their emotions.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectself-regulationen
dc.subjectearly childhooden
dc.subjectemotion-regulationen
dc.subjecthuman-computer-interactionen
dc.subjectplayen
dc.subjectmindfulnessen
dc.titleNovel Game-Based-Learning Approach in Teaching Self-Regulation Strategies to Childrenen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberTassinary, Louis
dc.contributor.committeeMemberRiccio, Cynthia
dc.type.materialtexten
dc.date.updated2022-04-18T21:26:06Z
local.etdauthor.orcid0000-0002-8934-0911


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