dc.contributor.advisor | Finch, Sherman | |
dc.creator | Mitchell, Lexi Ariel | |
dc.date.accessioned | 2022-04-18T21:26:06Z | |
dc.date.available | 2022-04-18T21:26:06Z | |
dc.date.created | 2019-12 | |
dc.date.issued | 2020-01-09 | |
dc.date.submitted | December 2019 | |
dc.identifier.uri | https://hdl.handle.net/1969.1/195932 | |
dc.description.abstract | Exploration of research linked to game-based-learning has suggested evidence that this approach may be suitable in encouraging children to learn about self-regulation or self-control.
During early childhood, it is especially important for children to learn how to manage their self-regulatory processes and emotions for decision-making, problem-solving, and academic achievement. The ability to self-regulate emotions predicts positive outcomes of academic success, social competence amongst peers, and decrease in negative behaviors. This research aims to investigate the idea of digital game-based-learning as an effective approach to teach children ages 5-7 years how to learn about regulating their emotions. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.subject | self-regulation | en |
dc.subject | early childhood | en |
dc.subject | emotion-regulation | en |
dc.subject | human-computer-interaction | en |
dc.subject | play | en |
dc.subject | mindfulness | en |
dc.title | Novel Game-Based-Learning Approach in Teaching Self-Regulation Strategies to Children | en |
dc.type | Thesis | en |
thesis.degree.department | Visualization | en |
thesis.degree.discipline | Visualization | en |
thesis.degree.grantor | Texas A&M University | en |
thesis.degree.name | Master of Science | en |
thesis.degree.level | Masters | en |
dc.contributor.committeeMember | Tassinary, Louis | |
dc.contributor.committeeMember | Riccio, Cynthia | |
dc.type.material | text | en |
dc.date.updated | 2022-04-18T21:26:06Z | |
local.etdauthor.orcid | 0000-0002-8934-0911 | |