dc.creator | Bessell, Liam Andrew | |
dc.date.accessioned | 2021-07-24T00:32:33Z | |
dc.date.available | 2021-07-24T00:32:33Z | |
dc.date.created | 2021-12 | |
dc.date.submitted | December 2021 | |
dc.identifier.uri | https://hdl.handle.net/1969.1/194425 | |
dc.description.abstract | This paper explores ways of letting users interact with daylighting spaces in a virtual reality (VR) environment. Two methods for viewing daylighting in VR are presented, both of which use a physically-based raytracer to generate daylighting images and a game engine for viewing them. The first method creates a 360° panorama of the space at a particular point. This is then extended to generate multiple renderings from different locations in the scene, allowing users to view the space from different positions. The second method creates a texture for each polygon face in the scene. This approach allows users to freely move around the scene at the cost of losing the specular component of the textures. Finally, a user study is proposed to compare the two methods. | en |
dc.format.mimetype | application/pdf | |
dc.subject | Virtual reality | en |
dc.subject | Daylighting | en |
dc.subject | Raytracing | en |
dc.subject | Human perception | en |
dc.subject | Subjective user assessments | en |
dc.title | Effectiveness of Indoor Daylight Replication in Virtual Reality | en |
dc.type | Thesis | en |
thesis.degree.department | Computer Science and Engineering | en |
thesis.degree.discipline | Computer Science | en |
thesis.degree.grantor | Undergraduate Research Scholars Program | en |
thesis.degree.name | B.S. | en |
thesis.degree.level | Undergraduate | en |
dc.contributor.committeeMember | Keyser, John | |
dc.type.material | text | en |
dc.date.updated | 2021-07-24T00:32:33Z | |
local.etdauthor.orcid | 0000-0003-1777-7812 | |