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dc.creatorBessell, Liam Andrew
dc.date.accessioned2021-07-24T00:32:33Z
dc.date.available2021-07-24T00:32:33Z
dc.date.created2021-12
dc.date.submittedDecember 2021
dc.identifier.urihttps://hdl.handle.net/1969.1/194425
dc.description.abstractThis paper explores ways of letting users interact with daylighting spaces in a virtual reality (VR) environment. Two methods for viewing daylighting in VR are presented, both of which use a physically-based raytracer to generate daylighting images and a game engine for viewing them. The first method creates a 360° panorama of the space at a particular point. This is then extended to generate multiple renderings from different locations in the scene, allowing users to view the space from different positions. The second method creates a texture for each polygon face in the scene. This approach allows users to freely move around the scene at the cost of losing the specular component of the textures. Finally, a user study is proposed to compare the two methods.en
dc.format.mimetypeapplication/pdf
dc.subjectVirtual realityen
dc.subjectDaylightingen
dc.subjectRaytracingen
dc.subjectHuman perceptionen
dc.subjectSubjective user assessmentsen
dc.titleEffectiveness of Indoor Daylight Replication in Virtual Realityen
dc.typeThesisen
thesis.degree.departmentComputer Science and Engineeringen
thesis.degree.disciplineComputer Scienceen
thesis.degree.grantorUndergraduate Research Scholars Programen
thesis.degree.nameB.S.en
thesis.degree.levelUndergraduateen
dc.contributor.committeeMemberKeyser, John
dc.type.materialtexten
dc.date.updated2021-07-24T00:32:33Z
local.etdauthor.orcid0000-0003-1777-7812


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