Collision of Convex Objects for Calculation of Porous
Abstract
We investigate the coupling of the flamelet combustion model with the collision distance algorithm for entertainment games. The collision algorithm is coded to calculate the porosity of the geometry based on the PDR (Porosity Distributed Resistance) approach for modelling of complex geometries. The turbulent field generated by the interaction of the flow with the porous objects is used to calculate the wrinkling length scale of the flame via the fluctuating velocities. The turbulent fluxes are amended in accordance with assigned porosities at the cell faces. The combustion and porosity models are implemented in the framework of an in house Fortran code that solves the full set of Navier-Stokes equations. Results are presented for non-reacting flows and reacting flows over a bluff body for Re=44,000 and Ka=1 (Reynolds and Karlovitz numbers, respectively). Numerical findings are compared with standard commercial CFD tools.
Description
PresentationSubject
Collision AlgorithmCollections
Citation
Ferreira, Tatiele Dalfior; Vianna, Sávio Souza Venâncio (2019). Collision of Convex Objects for Calculation of Porous. Mary Kay O'Connor Process Safety Center; Texas &M University. Libraries. Available electronically from https : / /hdl .handle .net /1969 .1 /193423.