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dc.contributor.advisorLaFayette, Carol
dc.creatorAshby, Amanda
dc.date.accessioned2020-08-26T15:13:17Z
dc.date.available2020-08-26T15:13:17Z
dc.date.created2019-12
dc.date.issued2019-12-02
dc.date.submittedDecember 2019
dc.identifier.urihttps://hdl.handle.net/1969.1/188710
dc.description.abstractWorking as an artist in the film or gaming industries requires finding solutions to unique challenges particular to the project or game one is helping to develop. In addition, many animated films and games are stylized; the goal is not to achieve realism but to make a world that conforms to an unusual set of artistic and physical rules. This work is an experiment in combining two styles, Art Deco and the Grotesque, to create digital 3D sculptures of wildlife overcome by fungi. I first established a taxonomy of shapes based on formal commonalities between Art Deco motifs and fungi. Next, I created sketches combining these elements with animal forms. Finally, I modeled, textured, and lit digital sculptures and produced a series of still renders.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectdigital sculptureen
dc.subjectArt Decoen
dc.subjectgrotesqueen
dc.titleDeco Grotesque: A Merging of Artistic Stylesen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberCaffey, Stephen
dc.contributor.committeeMemberGalanter, Philip
dc.type.materialtexten
dc.date.updated2020-08-26T15:13:18Z
local.etdauthor.orcid0000-0002-9504-6209


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