dc.description.abstract | Physics-based simulation of strands is an important and well-studied topic within the field of computer graphics. One particular case, in which a strand is bending and sliding around a sharp corner, has been a challenge to simulate due to the additional constraints that are involved. Many of the previous methods for simulating strands do not perform well with strands crossing and sliding with respect to each other. In this research, we have developed a formulation that is capable of simulating and remeshing bending and sliding strands that combine the traditional Lagrangian method of physics-based simulation with an Eulerian approach. We found that our program is able to support dynamic remeshing of an Eulerian-on-Lagrangian strand when it is bending around a sharp corner, which provides a more accurate simulation. This could be extended to more complex simulations, such as the simulation of Ayatori (string art or string figures). Additionally, there are potential engineering applications involving cables. | en |