Design of a Prediction Game in the Domain of Computer Security
Abstract
Prediction Games are games where players analyze historical data and make predictions about future events. The predictions are scored which gives the players an idea of where they stand. This game is appropriate for domains where data is coming in frequently and where there is a decent quantity of historical data for participants to explore. Knowledge in Computer Security carries high value personally and professionally and statistics in this data domain is collected by many organizations for various reasons. This thesis explores the design of a prediction game in the field of Computer Security. The goals of this project include identifying data sets that could be used for a prediction game, designing a prediction activity which will be helpful to players, and developing a prototype version of the prediction game. A heuristic evaluation of the prototype will provide feedback for improvements to the game mechanics such as user interface and data visualizations. At the end of the project, there will be a greater understanding of the availability of computer security data, how it can be used for developing prediction games, and tradeoffs in the design of computer security prediction games.
Citation
Sundar, Siddharth Sivan (2021). Design of a Prediction Game in the Domain of Computer Security. Undergraduate Research Scholars Program. Available electronically from https : / /hdl .handle .net /1969 .1 /188415.