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dc.contributor.advisorMcLaughlin, Tim
dc.creatorGrier, Kelsey Renee
dc.date.accessioned2020-03-16T15:18:58Z
dc.date.available2020-03-16T15:18:58Z
dc.date.created2019-05
dc.date.issued2019-04-23
dc.date.submittedMay 2019
dc.identifier.urihttps://hdl.handle.net/1969.1/187583
dc.description.abstractThe depiction of body fur and feathers has received relatively abundant focus within the animation production environment and continues to pose significant computational challenges. Tools to control fur and feathers as an expressive characteristic to be used by animators have not been explored as fully as dynamic control systems. This thesis outlines research behind and development of a control system for fur and feathers intended to enable authoring of animation in an interactive software tool common in many animation production environments. The results of this thesis show a control system over fur and feathers as easily used as appendages control to create strong posing, silhouette and timing of animations. The tool created impacts the capacity of more effective and efficient animation of characters that use fur and feathers for expressive communication such as hedgehogs, birds, and cats.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectFuren
dc.subjectSimulationen
dc.subjectRigen
dc.subjectRig toolen
dc.titleA Tool for Creating Expressive Control Over Fur and Feathersen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberAkleman, Ergun
dc.contributor.committeeMemberGreenbaum, Ira
dc.type.materialtexten
dc.date.updated2020-03-16T15:18:58Z
local.etdauthor.orcid0000-0002-0805-579X


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