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dc.contributor.advisorAkleman, Ergun
dc.creatorDu, Yuxiao
dc.date.accessioned2020-02-24T19:55:14Z
dc.date.available2020-02-24T19:55:14Z
dc.date.created2017-08
dc.date.issued2017-08-01
dc.date.submittedAugust 2017
dc.identifier.urihttps://hdl.handle.net/1969.1/187213
dc.description.abstractIn this research, I present a method for rendering a geometric scene that has the look and feel of artistic hand drawings, particularly using a medium such as charcoal or crosshatching. While there have been many approaches to non-photorealistic (NPR) renderings in the past two decades, there seems to be very little research done on how to obtain such charcoal or cross-hatching effects, especially with attention to reflections and specularity, which often at times seems to break the illusion of the drawing effect. I developed a new class of techniques, using a Barycentric shading method, that allows the non-photorealistic rendering of a variety of artistic drawing styles. My approach can be summarized as follows: (1) a Barycentric shader that can provide generalized crosshatching with opaque multi-textures, (2) a Barycentric shader using transparent multitextures, and (3) a texture synthesis method that can automatically produce crosshatching textures from any given image.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectbarycentricen
dc.subjectnon-photorealistic renderingen
dc.subjectcharcoal shaderen
dc.subjectcrosshatching shaderen
dc.subjecttexture synthesisen
dc.titleDeveloping Generalized Cross Hatching Shader Approach for Non-Photorealistic Renderingen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberDavison, Richard
dc.contributor.committeeMemberHill, Rodney
dc.type.materialtexten
dc.date.updated2020-02-24T19:55:14Z
local.etdauthor.orcid0000-0001-8305-1329


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