Usage Based Materials by Simulating Layered Imperfections
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Maintaining the ability to make quick iterations is very important to any artist in Computer Graphics, which is not always easy for simulating realistic materials based on how they are used. This thesis will examine imperfections in materials and the way different imperfections interact with each other based on how they are used. A new system will be created to save artist time by simulating how imperfections are layered and positioned.
Parsons, Melissa Renee (2017). Usage Based Materials by Simulating Layered Imperfections. Master's thesis, Texas A & M University. Available electronically from