Redirected Scene Rotation for Immersive Movie Experiences
Abstract
Virtual reality (VR) allows for immersive and natural viewing experiences; however, these often expect users to be standing and able to physically turn and move easily. Seated VR applications, specifically immersive 360-degree movies, must be appropriately designed to facilitate user comfort and prevent sickness. Our research explores a scene rotation-based method for redirecting a viewer’s gaze and its effectiveness given two parameter adjustments: rotation speed and delay/angle threshold. The research explores the feasibility and effectiveness of the technique and of variations of the parameter values. The research is important because the results will prove useful in the development of future immersive movie or virtual reality experiences. We conducted a controlled user study to determine how users responded to the scene rotation and which parameter values they preferred. Metrics for effective results are derived from user comfort, sickness, and overall preference. From our study, we discovered that users responded favorably to the scene rotation technique, especially for the slow rotation speed. The results of this research will further the understanding of how to effectively develop content for virtual reality systems.
Subject
Human-centered computingVisualization
Visualization techniques
Virtual reality
Scene redirection
Immersive movies
Citation
Stebbins, Travis (2018). Redirected Scene Rotation for Immersive Movie Experiences. Undergraduate Research Scholars Program. Available electronically from https : / /hdl .handle .net /1969 .1 /166496.