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dc.contributor.advisorAkleman, Ergun
dc.creatorPramananda Perumal, Fermi Niveditha
dc.date.accessioned2018-02-05T21:18:42Z
dc.date.available2019-08-01T06:53:32Z
dc.date.created2017-08
dc.date.issued2017-07-07
dc.date.submittedAugust 2017
dc.identifier.urihttps://hdl.handle.net/1969.1/165958
dc.description.abstractIn this thesis, we present an integrated model to compute direct illumination, subsurface scattering, specular highlights and soft shadow effects in a single equation. Using this model, it is possible to obtain various effects in a qualitatively consistent way even with a single light. The model is tested for rendering bas-reliefs, i.e. height fields under both single light and environment illumination. The model is implemented as a web-based program using WebGL. Using our system, users can see rendered results in real time even while modifying shader parameters, because of GPU rendering and computational simplicity of our integrated model.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectRenderingen
dc.subjectReal timeen
dc.subjectBas reliefen
dc.subjectintegrated modelen
dc.subjectheight fielden
dc.subjectspecularen
dc.subjectsubsurfaceen
dc.subjectilluminationen
dc.subjectshadowen
dc.titleAn Integrated Model for Direct Illumination, Subsurface Scattering, Specular Highlights and Shadow Computationen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A & M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberDavison, Richard
dc.contributor.committeeMemberHill, Rodney
dc.type.materialtexten
dc.date.updated2018-02-05T21:18:42Z
local.embargo.terms2019-08-01
local.etdauthor.orcid0000-0001-7276-3961


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