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dc.contributor.advisorAkleman, Ergun
dc.contributor.advisorHouse, Felice
dc.creatorCastaneda, Saif Aymen
dc.date.accessioned2018-02-05T21:17:37Z
dc.date.available2018-02-05T21:17:37Z
dc.date.created2017-08
dc.date.issued2017-07-26
dc.date.submittedAugust 2017
dc.identifier.urihttps://hdl.handle.net/1969.1/165954
dc.description.abstractIn this thesis, I study how color data from different styles of paintings can be extracted from photography with the end result maintaining the artistic integrity of the art style and having the look and feel of skin. My inspiration for this work came from the impasto style portraitures of painters such as Rembrandt and Greg Cartmell. I analyzed and studied the important visual characteristics of both Rembrandt’s and Cartmell’s styles of painting.These include how the artist develops shadow and shading, creates the illusion of subsurface scattering, and applies color to the canvas, which will be used as references to help develop the final renders in computer graphics. I also examined how color information can be extracted from portrait photography in order to gather accurate dark, medium, and light skin shades. Based on this analysis, I have developed a process for creating portrait paintings from 3D facial models. My process consists of four stages: (1) Modeling a 3D portrait of the subject, (2) data collection by photographing the subjects, (3) Barycentric shader development using photographs, and (4) Compositing with filtered layers. My contributions has been in stages (3) and (4) as follows: Development of an impasto-style Barycentric shader by extracting color information from gathered photographic images. This shader can result in realistic looking skin rendering. Development of a compositing technique that involves filtering layers of images that correspond to different effects such as diffuse, specular and ambient. To demonstrate proof-of-concept, I have created a few animations of the impasto style portrait painting for a single subject. For these animations, I have also sculpted high polygon count 3D model of the torso and head of my subject. Using my shading and compositing techniques, I have created rigid body animations that demonstrate the power of my techniques to obtain impasto style portraiture during animation under different lighting conditions.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectphotographyen
dc.subjectpaintingen
dc.subjectcolor dataen
dc.titleShading with Painterly Filtered Layers: A Process to Obtain Painterly Portraitsen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A & M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberReid, Russell
dc.type.materialtexten
dc.date.updated2018-02-05T21:17:38Z
local.etdauthor.orcid0000-0002-3359-2984


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