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dc.contributor.advisorHillier, Karen
dc.creatorDeLuna, Ruben
dc.date.accessioned2005-02-17T21:05:46Z
dc.date.available2005-02-17T21:05:46Z
dc.date.created2004-12
dc.date.issued2005-02-17
dc.identifier.urihttps://hdl.handle.net/1969.1/1568
dc.description.abstractAdvances in 3D computer technology have led to aesthetic experimentation within the comics medium. Comic creators have produced comic books done entirely with 3D models that are then assembled digitally for the printed page. However, in using these 3D objects in a comic format, the creators have developed art styles that do not adhere to the paradigms established by this traditionally 2D medium. More successful results can be achieved by integrating 3D computer generated imagery with traditional 2D imagery, rather than replacing it. This thesis develops a method of combining rendered 3D models with 2D vector graphics to create a comic book art style that is consistent with the traditional medium, while still taking advantage of the new technology.en
dc.format.extent4715170 bytesen
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectcomicsen
dc.subjectcartoonsen
dc.subjectcomic booken
dc.subjectCGIen
dc.subject3Den
dc.subject2Den
dc.titleIntegrating 3D and 2D computer generated imagery for the comics mediumen
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberHajash, Donna
dc.contributor.committeeMemberSaslow, Mary
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


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