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dc.contributor.advisorMcNamara, Ann
dc.creatorWalker, Megan
dc.date.accessioned2015-10-29T18:50:45Z
dc.date.available2015-10-29T18:50:45Z
dc.date.created2015-08
dc.date.issued2015-07-31
dc.date.submittedAugust 2015
dc.identifier.urihttps://hdl.handle.net/1969.1/155392
dc.description.abstractOne of the most challenging tasks in Computer Graphics (CG) is depicting the accurate appearance of aging and weathered materials. This thesis examines the physical aging process of materials and translates that information into data that can be applied to CG materials resulting in a new prototype system for simulating realistic aging and weathering of CG materials. This new system will enable artists to quickly and accurately generate materials with a realistic appearance of aging and weathering. The resulting user interface generated from this system allows artists to create a variety of realistic and customized layered materials which offers a wide array of complexities. This prototype was then implemented into a studio setting which helped speed up the production process for material generation.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectMaterialsen
dc.subjectCGen
dc.titleRealistic Aging of Materials in Computer Graphicsen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A & M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberLaFayette, Carol
dc.contributor.committeeMemberHammond, Tracy
dc.type.materialtexten
dc.date.updated2015-10-29T18:50:45Z
local.etdauthor.orcid0000-0002-2154-3851


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