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dc.contributor.advisorMcLaughLin, Tim
dc.creatorWang, Wei
dc.date.accessioned2015-09-21T16:51:40Z
dc.date.available2015-09-21T16:51:40Z
dc.date.created2015-05
dc.date.issued2015-03-04
dc.date.submittedMay 2015
dc.identifier.urihttps://hdl.handle.net/1969.1/155037
dc.description.abstractBelievable physical interactions involving collisions between objects are essential in motion graphics and video games. The most common approach to create such effect is to employ dynamics simulation. However, to create a simple collision effect, dynamics simulation is time-consuming and lacks artistic control. This paper presents a custom deformer for creating simple collision effects in Autodesk Maya. The deformer determines intersection between objects by performing inclusion tests for selected vertices, and approximates the elastic behavior of the soft body in response to collisions by applying a controllable deforming algorithm to the object surface. No physics simulation is required in this process. The deformer supports interacting with multiple collider objects and at the same time provides artistic control for the user to manage the deformation. The deformer has proven successful for creating plausible deformation of simple collision interactions in a fast, controllable manner.en
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.subjectDeformeren
dc.subjectCollisionen
dc.subjectMayaen
dc.subjectRiggingen
dc.titleA Collision Deformer for Autodesk Mayaen
dc.typeThesisen
thesis.degree.departmentVisualizationen
thesis.degree.disciplineVisualizationen
thesis.degree.grantorTexas A & M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberMcNamara, Ann
dc.contributor.committeeMemberKeyser, John
dc.type.materialtexten
dc.date.updated2015-09-21T16:51:40Z
local.etdauthor.orcid0000-0002-5184-8875


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