dc.contributor.advisor | McLaughlin, Tim | |
dc.creator | Kelly, Logan Scott | |
dc.date.accessioned | 2015-01-09T19:57:52Z | |
dc.date.available | 2015-01-09T19:57:52Z | |
dc.date.created | 2014-05 | |
dc.date.issued | 2014-02-19 | |
dc.date.submitted | May 2014 | |
dc.identifier.uri | https://hdl.handle.net/1969.1/152498 | |
dc.description.abstract | Modular rigging systems exist to automate many of the labor intensive tasks associated with setting up character motion and control systems for 3D animation production. In this paper, a modular rigging system is described that encodes rig definitions in extensible markup language (XML). This method provides for version control along with the construct of a metadata node network facilitating easy propagation of changes to existing rigs. A node based interface is also provided for easily authoring rig definition files. The interface presented to the user is sufficiently simple that a user with minimal knowledge of rigging can construct a variety of complex rigs. By providing a node-based interface and rig definition format that utilizes version control, this method makes available capabilities that are currently not present in other open rigging systems. | en |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.subject | modular rigging | en |
dc.subject | node based interface | en |
dc.title | Open Rigging Through XML: Character Setup Utilizing Metadata and Node Based Editing | en |
dc.type | Thesis | en |
thesis.degree.department | Visualization | en |
thesis.degree.discipline | Visualization | en |
thesis.degree.grantor | Texas A & M University | en |
thesis.degree.name | Master of Science | en |
thesis.degree.level | Masters | en |
dc.contributor.committeeMember | Keyser, John | |
dc.contributor.committeeMember | Galanter, Philip | |
dc.type.material | text | en |
dc.date.updated | 2015-01-09T19:57:52Z | |