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dc.contributor.advisorHillier, Karen
dc.creatorPal, Kaushik
dc.date.accessioned2004-11-15T19:47:01Z
dc.date.available2004-11-15T19:47:01Z
dc.date.created2004-08
dc.date.issued2004-11-15
dc.identifier.urihttps://hdl.handle.net/1969.1/1125
dc.description.abstractThe purpose of this thesis is to develop a texture-based painterly shader that would render computer generated objects or scenes with strokes that are visually similar to paint media like watercolor, oil paint or dry media such as crayons, chalk, et cetera. This method would need an input scene in the form of three dimensional polygonal or NURBS meshes. While the structure of the meshes and the lighting in the scene would both play a crucial role in the final appearance of the scene, the painterly look will be imparted through a shader. This method, therefore, is essentially a rendering technique. Several modifiable parameters in the shader gives the user artistic freedom while overall introducing some amount of automation in the painterly rendering process.en
dc.format.extent1821106 bytesen
dc.format.extent57113 bytesen
dc.format.mediumelectronicen
dc.format.mimetypeapplication/pdf
dc.format.mimetypetext/plain
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectPainterlyen
dc.subjectnon-photorealismen
dc.subjectnon-photorealisticen
dc.subjectphotorealismen
dc.subjectphotorealisticen
dc.subjectshaderen
dc.subjectrendermanen
dc.subjectkaushik palen
dc.subjectkaushiken
dc.titleA shader based approach to painterly renderingen
dc.typeBooken
dc.typeThesisen
thesis.degree.departmentArchitectureen
thesis.degree.disciplineVisualization Sciencesen
thesis.degree.grantorTexas A&M Universityen
thesis.degree.nameMaster of Scienceen
thesis.degree.levelMastersen
dc.contributor.committeeMemberHouse, Donald
dc.contributor.committeeMemberHajash, Donna
dc.type.genreElectronic Thesisen
dc.type.materialtexten
dc.format.digitalOriginborn digitalen


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