Now showing items 1-3 of 3

    • The morphological development of a wood burl shader 

      Moyer, Robert Simms (Texas A&M University, 2004-09-30)
      In the field of computer graphics, shaders provide an interface between lights and surfaces, giving the appearance of metal, plastic, wood, etc. As the field progresses, more and more shaders are required to simulate a ...
    • A nNon-photorealistic Model for Procedural Painterly Rendered Trees in the Style of Corot 

      Losure, Michael Robert (2009-05-15)
      This thesis describes the development of a system for the procedural generation and painterly rendering of trees. Specifically, the rendered trees are modeled after those found in the oil landscape paintings of 19th century ...
    • A shader based approach to painterly rendering 

      Pal, Kaushik (Texas A&M University, 2004-11-15)
      The purpose of this thesis is to develop a texture-based painterly shader that would render computer generated objects or scenes with strokes that are visually similar to paint media like watercolor, oil paint or dry media ...