Now showing items 1-4 of 4

    • Digital compositing with traditional artwork 

      Stanley, Michael Leighton (Texas A&M University, 2005-11-01)
      This thesis presents a general method and guidelines for compositing digital characters into traditional artwork by matching a character to the perspective, lighting, style, and complexity of the particular work of art. ...
    • A nNon-photorealistic Model for Procedural Painterly Rendered Trees in the Style of Corot 

      Losure, Michael Robert (2009-05-15)
      This thesis describes the development of a system for the procedural generation and painterly rendering of trees. Specifically, the rendered trees are modeled after those found in the oil landscape paintings of 19th century ...
    • A shader based adaptation of selected sixteenth century maps 

      Haque, Shaila Sabrina (Texas A&M University, 2008-10-10)
      This research develops a technique focused on shading and texturing, with an emphasis on line work and color, to emulate the unique qualities of copperplate line-engraving from 16th century cartography. A visual analysis ...
    • A shader based approach to painterly rendering 

      Pal, Kaushik (Texas A&M University, 2004-11-15)
      The purpose of this thesis is to develop a texture-based painterly shader that would render computer generated objects or scenes with strokes that are visually similar to paint media like watercolor, oil paint or dry media ...